
A freshness bonus rewards you for switching up the look of your vehicles each week, providing even more reason to get creative. A new level of strategy comes into play with a tuning system that allows tinkering with nitrous, gear ratio and tire pressure, allowing you to sacrifice acceleration for more raw speed - important for the half-mile races the game occasionally throws at you - or vice versa.Ī wide range of cosmetic enhancements is also available, including paint, rims, custom liveries and more. Seven different parts of each car can be upgraded to five stages (six with special parts), meaning there’s almost always a way to make your car faster. In-between races, there’s a constant cycle of self-improvement of the automotive variety. Topple the boss a fourth time in a special race and you win his or her ride to use in the next tier of races.

Beat four henchmen and you can take on the boss, who needs to be defeated three times. A story gives you a reason to be drag racing through some very gorgeous scenery, making your way up the ranks through five increasingly more difficult groups of opposing racers. The general framework in CSR2 is more or less the same.

While it’s still drag racing, and thus might not interest people interested in seeing cars do things other than go in a straight line, CSR Racing 2 is visually stunning and offers enough gameplay improvements that it should easily hook everyone who enjoyed its predecessor and a bunch of new fans to boot. It turns out that the first game that NaturalMotion has produced since becoming part of Zynga was worth the wait.

It was announced, in the works for a while and then in soft launch for quite some time as well. Mobile games don’t generally become vaporware like their console cousins, but CSR Racing 2 was almost starting to have that feel.
